Basic gravity problems

Hi,

Default gravity is “9.8” which should match earths gravity. But honestly, objects are falling far slower than in reality. Setting the gravity to around 40 (or gravityScale = 4) gives a much more realistic feeling, but causes objects to collide endlessly with the ground (they never fall asleep).

So here are my questions:

  • Why do the default gravity settings feel like we’re on the moon, even though they use “values like in real world”?
  • Does anybody have settings that improves the physics behaviour?

That’s everything so far.

Depends how you define your objects.

Basic object, default values, like in the Corona “Physics Based Game” Template Project. E.g: 

physics.addBody( crate, { density=1.0, friction=0.3, bounce=0.3 } )

This might help: http://box2d.org/2011/12/pixels/

The thing to check is how high you’re dropping objects from. It may be a lot higher than you think - as far as “real world” goes. So high that the acceleration is clearly visible, whereas in your front room it would not be.

Depends how you define your objects.

Basic object, default values, like in the Corona “Physics Based Game” Template Project. E.g: 

physics.addBody( crate, { density=1.0, friction=0.3, bounce=0.3 } )

This might help: http://box2d.org/2011/12/pixels/

The thing to check is how high you’re dropping objects from. It may be a lot higher than you think - as far as “real world” goes. So high that the acceleration is clearly visible, whereas in your front room it would not be.