Basic starting Questions

I have been on a couple weeks now and have been playing around and experimenting with a couple games, which I didn’t like so I’m scrapping them. I’ve come up with a game, doodled about 15 levels, it’s set up similair but is different than what’s out there. It’s set up like egg breaker for example.

Whats the best way to set up my objects that are off screen? Tweaking pixels x and y to get them right doesn’t seem efficient. Then having to figure a way to scroll over to look at it in the simulator doesn’t sound right either. Is something like corona svg level builder the best way to go to set up such a wide game area? How do you builders do this?

What are my steps?
I figure to create all my images and sound effects. Then however I decide to layout the levels, do that. Figure out scoring. Then create the code for play and collisions and such. Am I missing anything?

Playing around I have the menu system down pretty good and how to change pages.

I haven’t and I’m not really sure how to create for a wide range of devices.

Starting my images now.

Thanks

Dan [import]uid: 78446 topic_id: 13642 reply_id: 313642[/import]

If you’re creating levels take a look at level helper found here: http://www.levelhelper.org/

I would work on basic functionality first, then add game logic/states. Then move onto scoring/ finishing touches/ better graphics.

Good luck! [import]uid: 68741 topic_id: 13642 reply_id: 50095[/import]

I have how it functions, I created a semi test level using images and code available to see if it works, and it does. But now, starting from scratch I’m wondering the steps to make something complex, like Ghosts vs. Monsters.

That level helper looks neat but I use a PC.

Dan [import]uid: 78446 topic_id: 13642 reply_id: 50108[/import]