hello developers …
i have problem using timer:pause method in beebegames class when i do like this
[lua]t1 = performAfterDelay(10, myFunction , 4);[/lua]
and then after 5 seconds from the second calling to (myFunction) use this code to pause timer
[lua]t1:pause();[/lua]
it works fine and t1 is paused but the problem when i do
[lua]t1:resume();[/lua]
resume cause the timer restarted all the passed delay will be neglected i mean that if timer called twice and then i paused the timer after 5 seconds for awhile then resume it the timer takes 10 seconds to be called for the third time
this 5 seconds duration cause big problem with me so every thing behaves in unusual behavior
please help me if you can also is it pause timer in subscribers version cause the same problem ??
with respect
thanks in advance [import]uid: 74537 topic_id: 15915 reply_id: 315915[/import]