Best Ad Network Currently

Hello,

I just wanted to ask you guys what the best AD Networks are for the Corona SDK that generate the most revenue.

I want banner and fullscreen ads with a high eCPM that doesn’t pay per installs but per impressions.

Thanks

Well, my first thought was, “Good luck on making per impression money…”.   I know it’s a little cynical, but that was yesterday’s story.  It is my impression (no pun intended) that pay-per-impression is kinda dead.

That said, I’d make a list of the ad networks Corona supports then google this “mobile ad networks pay per impression” and compare the results to the supported networks list.  While the developers and community here are awesome, you’d be better served by throwing a wider net to get your answers.

One Quora answer: http://www.quora.com/Which-Mobile-Ad-Network-Pays-Mainly-On-a-Cost-Per-Impression-CPM-Basis-for-Banner-Ads

Hi there! I’m a developer of several games, using interstitials and videos ads. I’m using Unity at the moment and want to try Corona. 

As for ad networks, take a look at Appodeal (using them with Unity, they don’t support Corona at the moment but it will be available in the nearest time), because they provide access to a great number of networks, such as Chartboost, Smaato, Applovin, Appnexus, Rubicon, MoPub, Vungle and others…I’d say that they are more likely to be a monetization tool. The payout system is cool, because they don’t charge fees, support payouts on demands (without NET30/60).

As for my experience with them, I used interstitials and videos in my game and the average eCPM was rather high (about 6,5-7).

Would be great if you could share your experience with other networks.

Cheers!

Well, my first thought was, “Good luck on making per impression money…”.   I know it’s a little cynical, but that was yesterday’s story.  It is my impression (no pun intended) that pay-per-impression is kinda dead.

That said, I’d make a list of the ad networks Corona supports then google this “mobile ad networks pay per impression” and compare the results to the supported networks list.  While the developers and community here are awesome, you’d be better served by throwing a wider net to get your answers.

One Quora answer: http://www.quora.com/Which-Mobile-Ad-Network-Pays-Mainly-On-a-Cost-Per-Impression-CPM-Basis-for-Banner-Ads

Hi there! I’m a developer of several games, using interstitials and videos ads. I’m using Unity at the moment and want to try Corona. 

As for ad networks, take a look at Appodeal (using them with Unity, they don’t support Corona at the moment but it will be available in the nearest time), because they provide access to a great number of networks, such as Chartboost, Smaato, Applovin, Appnexus, Rubicon, MoPub, Vungle and others…I’d say that they are more likely to be a monetization tool. The payout system is cool, because they don’t charge fees, support payouts on demands (without NET30/60).

As for my experience with them, I used interstitials and videos in my game and the average eCPM was rather high (about 6,5-7).

Would be great if you could share your experience with other networks.

Cheers!

Hi mejon,

I think you should give AdBuddiz a try :slight_smile:

Just to let you know, we offer great campaigns worldwide (on both Android and iOS) with high fill rates and good eCPMs. We currently support high-quality, aesthetically pleasing interstitials and videos and are paving the way in the mobile industry on this front. We are constantly launching new campaigns on a CPM (per impression) basis, and our developers have been earning some great revenues as a result :) 

Please feel free to reach out if you have any questions or would like more information.

Hi mejon,

I think you should give AdBuddiz a try :slight_smile:

Just to let you know, we offer great campaigns worldwide (on both Android and iOS) with high fill rates and good eCPMs. We currently support high-quality, aesthetically pleasing interstitials and videos and are paving the way in the mobile industry on this front. We are constantly launching new campaigns on a CPM (per impression) basis, and our developers have been earning some great revenues as a result :) 

Please feel free to reach out if you have any questions or would like more information.