Best approaches to triggering and playing non-linear animations...

I’m wondering what approaches people use to implement the following:

  • independent animations that can be triggered to play at any time using their “own” timelines (my guess is the use of movieclips or spritesheets)

  • have such an independent animation playback on the hour every hour (I’m currently testing by having something happen every so many seconds via the modulo operator)

Another question I have is whether the “enterFrame” event listener exists only for the runtime environment or if each display object also maintains it’s own enterFrame loop which would be destroyed with the object (i.e. any callback no longer triggered)? [import]uid: 72317 topic_id: 16804 reply_id: 316804[/import]

i am also need to know how can i do that @ken4 [import]uid: 74537 topic_id: 16804 reply_id: 62999[/import]