I have a pretty basic question. What are some of the techniques to handle multiple resolutions, and is there a consensus on which is the best method?
I built my current game for Android, Kindle Fire, and iOS all using a resolution of 320x480 and used letterbox scaling to make it fit all screens. It then uses @2x graphics to support the Kindle, iPad, and other high res devices. So far this method has worked pretty well for me, and I can build for any device without changing resolution settings. Is this a pretty standard way others are building for multiple devices?
Thanks! [import]uid: 84258 topic_id: 20333 reply_id: 320333[/import]

