Hi all,
so i am wondering what method people use to check whether or not their game has a memory leak. I use director, and after changing a scene it prints to the terminal the system memory. What i have done is i have a timer that has it print the system memory every 3 seconds. and what i see seems super strange, this is the menu of my game by the way. i leave it sitting there ,and the memory will climb high and then drop back low and repeat. i have a screenshot here to show what it is doing.
Anyways, does anyone have an idea of why it does this? or of a better more stable way to test if im having a memory leak? thank you for your time [import]uid: 19620 topic_id: 9994 reply_id: 309994[/import]

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