Hi,
I’m writing a game where the user places objects on a map and would like to temporarily save the progress each time an object is placed/removed on the map. Up to now I’ve been updating a table containing the information and used GGData to save the progress.
I am however wondering if it is the most efficient way to do it. I’m thinking of using SQLite database instead, or writing to a file.
Which one of the three alternatives would you recommend? What are the pros and cons of each?
I think I will still use GGData for the persistent saving. What do you think?
I can imagine that up to a couple of thousands objects can be saved; with some parameters for each (life points, status, level, coordinates…)
