Hi guys,
basically i have a scrolling background and predefined map that indicates when the obstacle object will occur. The obstacle object is using the same image (in some cases it might be different).
So my approach is load the display if the obstacle object is about to occur on screen and freeing them when they are off screen again (using removeSelf and nil -ing them), but i ve noticed jitter on my simulator, is there a better way to do this?
Thank you very much [import]uid: 129706 topic_id: 23963 reply_id: 323963[/import]