Best practices question. If i want to load an image and later switch it out with another… is utilizing the removeSelf( ) function the best way to go about it. For example:
myImage = display.newImage( “image1.png” )
myImage.x = 100; myImage.y = 100
(unimportant stuff happens here but some time passes)
myImage:removeSelf( )
myImage = display.newImage( “image2.png” )
myImage.x = 150; myImage.y = 100
Or is there a better way from a resource management, efficiency standpoint?