Best way to deal with application that is over 50mb?

Hey All,

Just thought I would ask a question that has been bugging me all day.

I have a game that when done is going to be over the 50mb limit for OTA downloads. First off, is this really an issue? Does anyone have stats on the number of downloads that are done OTA? Are most of them done on Wifi?

Second, if it is going to hinder my game downloads, what is the best way to overcome it? I have a game that has 4 levels (each being about 20-30mb) and the free version includes some components from each level and then with an in app purchase they get access to all of the levels.

Is it worth having the system download the new levels after they make a purchase? Is there an easy way of doing this? Each level has around 100 images that I would need to download and I couldn’t find a way to download archives with corona and then extract them on the device.

Cheers,
Dean [import]uid: 132533 topic_id: 25418 reply_id: 325418[/import]

The best and easiest way currently to do this is to use my tar module : http://developer.anscamobile.com/forum/2012/03/13/tar-module-extract-tar-files-corona

Make a tar archive (no compression) of your level packs (can be images, sounds, data) then do a single download either at the start of your app or when a user purchases it.

Doing it that way saves having to download say 1000 images individually. Instead you pack everything into a tar file, use my module then download the tar file from your server, and extract it when it’s downloaded. (extraction is fast) [import]uid: 84637 topic_id: 25418 reply_id: 102700[/import]

One (minor) point I’d make is to consider your intended user. OTA makes sense for quick games that people will download on the go. OTA doesn’t make sense, for instance, if you’re making an iPad app (where OTA is optional and probably not very common) [import]uid: 41884 topic_id: 25418 reply_id: 102713[/import]

Thank you both for your responses, the TAR solution is exactly what I am looking for (with the exception of folder support).

That is a good point RE OTA downloads on an iPad, it is an iPad game and it is the new retina graphics that are pushing it over the limit. I was going to make a universal version that would do phone and ipad but may have to make a HD version that does iPad and a separate one for the iPhone.

Cheers [import]uid: 132533 topic_id: 25418 reply_id: 102805[/import]