Greetings fellows,
I am making an rpg game for android that is based on point and click. Whenever the game protagonist taps an object on screen, a text menu appears with description and “options” on how he can interact with the object.
Now I read the other day that corona treats text as a rendered image and since my game would have loads of text, I see the game size growing very fast.
Any idea I could make this game with a reasonable size. And since all options lead to different outcomes, what I am currently doing is having tap listeners for all options. Is there any better way to do it?
a sample of one of the text display
Bear: I can help you only if you find my son
Choose one option:
A- Yes I will help you
B- Get lost
Thank you!