Best way to do "bird view" game ground friction?

Consider this: A game where all objects are seen from above, and thus gravity is (mostly) irrelevant except for the fact it causes objects on the ground to experience friction when they move.

The friction joint does not appear to help me as far as I can tell, since it involves two non-intersecting objects and is assumed to be used for “side view” games. If you think otherwise, please alert me.

Now, I can obviously calculate and apply high school level static and dynamic friction forces manually, the problem is that it 1) requires a bunch of code executing in Lua every frame when it could be native (compiled C++), 2) I’m afraid a crude approach would cause the object to shake/oscillate at low speeds because the reaction force was over-estimated from one frame to the next, 3) I simply want to save dev time.

Any pointers would be appreciated, I doubt this problem is uncommon. [import]uid: 58849 topic_id: 16477 reply_id: 316477[/import]

Never mind, it appears linearDamping and angularDamping provide good enough approximations. [import]uid: 58849 topic_id: 16477 reply_id: 61535[/import]