I want to have a large scrollable world map (game world, not real world) in my game. Seems like just loading a huge bitmap image and scrolling it would take up too much memory. Has anybody done this already, and if so, what’s the best way to handle it? Should I be breaking the map into “chunks” and then just loading the image chunks that are needed? If so, how smooth is the scrolling for that?
I thought about making a tile-based map, but I don’t like the blockiness of the result. So I’d prefer to have a large hand-drawn map somehow. Then the game will overlay the map with various location icons.
Any advice would be welcome, thanks. [import]uid: 12529 topic_id: 5955 reply_id: 305955[/import]