I’ve gotten my sprite sheet based character to move around no problem and it collides with the platforms just fine.
I have the collision with the rope/ladder working just fine too.
The next question is how to stop the character from falling and ‘attaching’ it to the rope/ladder. I’ve tried pausing the physics engine and manually moving the character’s y co-ordinates while on the rope. However, this stops all other physics based activities.
My next thought was a static physics object created on the fly as the collision happens and creating a joint between the player and the object. Then manually move the y co-ordinates of the object and the player should follow.
Any better ideas? [import]uid: 9035 topic_id: 9184 reply_id: 309184[/import]
[import]uid: 3826 topic_id: 9184 reply_id: 35622[/import]