Hi everybody,
Hoping I can find some advice… I’m currently running a very quick animation (about .2s) of an explosion after a projectile strikes an enemy. I’d like the radius of that explosion to ‘kill’ other enemies during that time.
I don’t have a great strategy. It seems like I can’t add and then remove a physics body around the transition.to animation. There must be a simpler way.
Does anyone have any ideas? I’d really appreciate it.
Thanks!
Nick [import]uid: 7472 topic_id: 7207 reply_id: 307207[/import]