I was looking for alternatives to hitTestMasked, so I thought of using the physics engine and a rough polygon to detect if a mouse has touched the object with the “touch” listener. But unfortunately my tests show that the physics engine ignores the body and goes for the bounds.
I was thinking of creating a circle around the size of a finger about 40-50 pixels to sensor when it hits say, a star polygon body, to mimick an actual mouse/touch. Does anyone know the best way to approach this problem? [import]uid: 99244 topic_id: 19223 reply_id: 319223[/import]