In a side scroller game, when placing platforms that are not random but fixed-in-place, what are some ways to achieve this? (image attached)
I know you can give exact coordinates (X and Y) but when you have a really long level that goes on for a long time, those platforms that are outside of the screen would have some ridiculously lengthy X values in terms of coordinates. Or is this ok?
Another theory I had was, if I were to take a few of those platforms and place them inside of a group…and as each group passes by a certain point in the screen, the next set of group shows up…so on and so forth. Would this be a better solution?
Anyone have other suggestions?
Thanks in advance.