* love the option-click to open either internal/external editor
* the CR vs LF issue seems to be still there, although you crossed it out as a done thing - did I miss any config option maybe ?
* opening a file with the internal editor in a new window makes that window start initially too high on my Mac - part of the top window-bar is moved under the screen’s menu-bar - you can still pick the window up and move it, but it’s esthetically not pleasing
* I’m intrigued by the snippets feature… but how do they work? how do I paste a snippet in the code while expanding the ^filename?
* also what is this Tools/Launch App menu command - maybe a facility to launch shell scripts or is that wishful thinking on my part ?
I’ll look again at the CR vs LF issue – maybe I only implemented it for tabs or windows, not both? Or I hit Undo one too many times?
I’ll also look at the window opening code. Source files that have been opened before should reopen at the position where they were closed. And source files that have never been opened should open up at the same position as the last opened window.
Now about the App Launching… it doesn’t seem to work with shell scripts (?) - or I do not know how to make it work with those - the idea is to provide arguments to the apps - is that possible?
Lastly, and it’s more a feature request that has been mentioned before: could you parse the terminal window output and substitute the error directives with links that would bring up the editor of choice for the file and line-number? That would be truly useful for all of us who spend a lot of time looking at file names and line numbers and then doing all by hand - for you that shouldn’t be more than 5min coding to get that to work
My plan was not to do any more upgrades until July when I release v3.0 – but I misnumbered 2.2.2 (should have been 2.3) plus there are a couple little things I don’t want to wait to fix.
So, I’m planning on doing a v2.3 upgrade in another week or two. At that point I’ll try and tweak the Tool Launch thing so you can add arguments. I think all I need to do is allow you to type into that Browse field, right? So you could choose Terminal using the button and then type in any needed arguments.
I must have blanked the feature request for parsing the terminal output, because it doesn’t ring even a tiny bell. But that sure would be a handy feature. I’ll kick that around but it might not see the light of day until at least 3.0.
Thanks.
Jay
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If you could just push those ^fname/^filename equivalents into the environment while you launch those apps, then we can use those to construct anything we want on the command-line.
You actually do not have to provide support for arguments explicitly as long as I can write a shell script that pulls the filename out of an environment variable and construct the command line in the script.
(Not sure how it works now as I’ve tried to launch terminal sessions, but that didn’t work (?).)
As far as the terminal parsing is concerned, I cannot find that feature mentioned in previous requests - I thought it was posted before, but maybe it is new - it would truly be cool though and would make life more pleasant for those of us who run into bugs one in a while… or slightly more often
Sorry, I switched to make that the release version but forgot to hide that post. Now you can get 2.2.2 from the normal download links on the right side of that page.
Jay
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Frank, thanks for that. I can’t actually duplicate that but have gotten that crash report from a couple people, so I’ll look into it. The goal is to actually allow the Find to work in Terminal and Preview, so I need to dig into that code, anyway.
My new game Roly-Polies HD is just about to the point where I can pass it off to my kids to start creating levels, so while that’s happening I’ll be turning back to CPM to tweak a few things. Next update is probably just going to be fixes and stabilizing things to kind of gear up for a *major* v3 update this summer.
Jay
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