Better small images and then double the size?

Im working on a tilemap. each tile has a size from 32x32. Its a pixelart game and the size of the pixels are 2x2.

So I was wondering if from the performance size if I shrink the size of the tileset to the half.

Then later I double the size of the tiles to 32x32 from 16x16 with code.

What is better from the performance perspective?

Any time you resize, up or down it takes processing time.  You also have to factor quality in too.  Generally resizing up makes images look soft and fuzzy.  Resizing down is generally better quality, but not as good as not resizing at all.

This is why Corona SDK supports dynamic resolution where you can use 16x16 images on devices that need that size and 32x32 images on devices that need that resolution.

Rob

Any time you resize, up or down it takes processing time.  You also have to factor quality in too.  Generally resizing up makes images look soft and fuzzy.  Resizing down is generally better quality, but not as good as not resizing at all.

This is why Corona SDK supports dynamic resolution where you can use 16x16 images on devices that need that size and 32x32 images on devices that need that resolution.

Rob