Hi all,
This is mostly a question for the Corona staff, or people in close relations with them.
I’ve notice that on the current roadmap (http://www.coronalabs.com/resources/roadmap/) in the graphics sections, bezier curves support is present.
I’ve been lately found myself in desperate need of such functionality, and it has been 1 year or so since Carlos was mentioning that it would become part of Corona core, since C++ implementation is much faster than lua, and since lua version of bezier curve fitting code was decided to not be made publicly available.
Now my question is fairly simple: given the current priorities and velocity of development, any ETA on when the bezier curve support might be available in the Corona core?
Thank you.
P.S.: before recommending “alternatives” to curve implementations, I’ve already gone through the following resources and the problem with it all is that, obtaining a smooth curve from a line drawing (once the user touch draw is complete) is not the issue…the issue is doing it real time - it’s very processing intensive, hence it lags behind the touch a lot, even if you only do partial/progressive line smoothing, and not the entire line…and that’s because you have to do it on the “move” or “enterframe” events.
http://developer.coronalabs.com/code/bezier-object-along-curves-path
http://developer.coronalabs.com/forum/2011/07/23/bezier-curves-example-and-physics
http://www.coronalabs.com/blog/2010/12/29/corona-sdk-tutorial-polygon-point-reduction-with-curve-fitting/
http://developer.coronalabs.com/forum/2011/09/26/smooth-curve-straight-line
http://developer.coronalabs.com/code/curve-fitting-catmull-spline
http://developer.coronalabs.com/code/point-reduction-code-0
[import]uid: 117906 topic_id: 30464 reply_id: 330464[/import]