- iOS: Move Facebook to a plugin because it uses advertisingIdentifier which will cause apple to reject any apps with it.
and all the rest. Seems like some significant changes. Can we please have some information? Thanks
and all the rest. Seems like some significant changes. Can we please have some information? Thanks
There are reports that apps that contain a call to advertising identifier but don’t actually show an ad are being rejected from the apple app store. The facebook SDK contains such a call. We’ve removed it so that your app doesn’t have to have a ad in it to be accepted into the app store.
You can find documentation on how this change affects your app here: http://docs.coronalabs.com/daily/api/library/facebook/index.html
under the gotchas section.
Thanks for the information and moving swiftly on this front. Most appreciated.
Does that mean that we have to have an ad in our app to use facebook in it?
Hi @ojnab,
No, this was done to get around Apple’s breaking change. You should be able to include the plugin now and use Facebook as before.
Brent
Hey guys,
If we have an app project that is for Android only, do we need to include this change in the build.settings for that project?
Thanks, Brent.
There are reports that apps that contain a call to advertising identifier but don’t actually show an ad are being rejected from the apple app store. The facebook SDK contains such a call. We’ve removed it so that your app doesn’t have to have a ad in it to be accepted into the app store.
You can find documentation on how this change affects your app here: http://docs.coronalabs.com/daily/api/library/facebook/index.html
under the gotchas section.
Thanks for the information and moving swiftly on this front. Most appreciated.
Does that mean that we have to have an ad in our app to use facebook in it?
Hi @ojnab,
No, this was done to get around Apple’s breaking change. You should be able to include the plugin now and use Facebook as before.
Brent
Hey guys,
If we have an app project that is for Android only, do we need to include this change in the build.settings for that project?
Thanks, Brent.