Hi, on my latest game the binaries resulting from Corona Enterprise are 156 Mb, while the binaries from Pro were around 65Mb.
To compile I just
- Copied the whole project to the Corona folder on Enterprise
- Added a small SDK (~250k)
- Created the binaries on Xcode
I tried to run the images through optipng to see if that was the problem, but alas, it only shaved ~2-3 mb.
Is there another way that the Pro version of Corona optimizes the binary size that should be applied manually to enterprise?