I’ve noticed that many games have what appears to be an active pre-loader: a splash image displayed while the binary is loaded but with animation. Of course, once the binary is loaded anything can be put on screen while large numbers of images etc are loaded - but that is managed handling. I’d like to have the app load quickly but then continue loading as yet unused code later. Is this possible or simply the wrong way of thinking about code in Corona / iPhone? [import]uid: 8271 topic_id: 24059 reply_id: 324059[/import]
Hey Matt, thanks for the email - didn’t see this earlier.
My opinion as requested;
I think a number of things should be taken into consideration here but of the main points would be whether or not you’re using Director or an alternative as this would have an impact.
I do not have the same level of knowledge about this kind of thing as others might as I haven’t experimented with it a great deal but at the end of the day, at least personally, I wouldn’t worry about it - the only time I might would be in a game like Boggle (for example) when you are reading in a huge word list, that you could load during a menu animation rather than when the game actually started. (That can cause about 1 second of delay on an iPhone4 with a huge list, in my limited experience.)
TL;DR - Personal opinion is I wouldn’t mess with it, especially if using “scenes”, unless I had some crazy intense stuff going on.
Not sure if this is helpful at all but didn’t want to leave you without a response.
Have a great night,
Peach
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