Hi,
When I build my app for macOS (specifying the bit32 plugin), the build succeeds but fails at runtime because it can’t find the bit32 plugin. (Works fine for Android and iOS.)
I’m saying: plugins = { [“plugin.bit”] = { publisherId = “com.coronalabs” }, },
Any suggestions?
(Since Solar2D doesn’t support Lua 5.3, there is no native ‘xor’)
thanks!