it would be great to have a bitmap (or bitmapData) class with methods like clone, draw, colorTransform, copyChannel, copyPixels, floodFill, getPixels, setPixels…
[import]uid: 6459 topic_id: 1895 reply_id: 301895[/import]
it is a feature request that is on our feature pool.
c. [import]uid: 24 topic_id: 1895 reply_id: 5576[/import]
that’s good to hear
how about bitmap filters? it would be awesome to have
i hope i’m not asking for too much
[import]uid: 6459 topic_id: 1895 reply_id: 5617[/import]
Yes you are asking too much. You will be banned from the forum. Just Kidding.
That is also on the radar.
Carlos [import]uid: 24 topic_id: 1895 reply_id: 6134[/import]
i found a good reason to be banned from the forum: asking for the displacementMap filter!
i understand blur, glow, shadow filters come first, but the displacementMap filter formula is out there
http://help.adobe.com/en_US/AS3LCR/Flash_10.0/flash/filters/DisplacementMapFilter.html
[import]uid: 6459 topic_id: 1895 reply_id: 6434[/import]
You ! To the back of the line.
Thanks for the link.
Carlos [import]uid: 24 topic_id: 1895 reply_id: 6465[/import]
Hey…to add to this… the blog post about the making the Photoshop app had some pixel manipulation stuff in it!
Seconding this! [import]uid: 5022 topic_id: 1895 reply_id: 6614[/import]
Hi, I’m currently working on a game, and it needs flood fill feature. Do you have any estimation when will this feature launch? Or should i build it by me self for now? [import]uid: 9410 topic_id: 1895 reply_id: 8028[/import]
Any updates as to when these features might arrive? I agree that bitmap/pixel manipulation would be very useful. [import]uid: 26741 topic_id: 1895 reply_id: 47499[/import]
+1!
I realize this is in the “feature pool” but I also realized this is the only feature request related to opening access to bitmapdata, which in turn would help resolve a lot of existing performance issues as well. (and it’s been in the feature pool for well over a year or more)
Seems like this feature would be a holy grail to many of us for performance reasons, and for all sorts of creative ones too. I wanted to make sure I got a +1 in here, in case anyone on the Dev team was wondering what the priority should be for this…
e.g. this is related to Blitting:
http://developer.anscamobile.com/forum/2011/10/03/loading-image-memory
realtime image processing:
http://developer.anscamobile.com/forum/2011/03/09/real-time-image-processing
sending bitmap data via network:
http://developer.anscamobile.com/forum/2011/05/08/image-data-manipulation
huge performance increase:
http://developer.anscamobile.com/forum/2011/09/27/time-based-physics-implementation#comment-67478
and etc. [import]uid: 49447 topic_id: 1895 reply_id: 67482[/import]
+1!
Such features are greatly expand possibilities, and will allow to create different kind of games (not only based on images-drawn-by-artists). [import]uid: 9058 topic_id: 1895 reply_id: 67498[/import]
+1
- Color Matrix (http://www.codeproject.com/KB/cs/ColorMatrix.aspx)
Some simple math to change the color of the entire Image! - Dynamic Masks (add, subtract, etc… any displayObject to it)
-> therefor it would be good to create polygons to create custom shapes for the mask!
[import]uid: 13097 topic_id: 1895 reply_id: 67916[/import]
+1!
Need this as well!
[import]uid: 67485 topic_id: 1895 reply_id: 68143[/import]