Bitmap Mask issue - images appear faded or invisible

When using bitmap masks, my images in the same display group sometimes show up faded or invisible. I’ve noticed this issue when using bitmap mask for scrollViews and also on display groups. It seems fairly random; for the most part my bitmaps work fine, but this occurs every once in a while. I’ve posted screenshots here:

http://ardentkid.com/img/pic1.jpg
http://ardentkid.com/img/pic2.jpg [import]uid: 36792 topic_id: 24990 reply_id: 324990[/import]

Hey there,

Have you filed a bug report with a sample we can run demonstrating the issue? Bug #?

Peach :slight_smile: [import]uid: 52491 topic_id: 24990 reply_id: 101472[/import]

MIght be the same as my bug # 12694.

i was able to work around it at least – instead of using something like [lua]bgColor={0,0,0,0}[/lua] to make my scrollView background invisible, I use [lua]hideBackground=true[/lua] instead. [import]uid: 44647 topic_id: 24990 reply_id: 101614[/import]

Peach - just submitted a bug/ sample code!

Toby - not sure where to find bug #12694? (searched for it on bugs.anscamobile.com, returned no results). I do have hideBackground=true for the scrollView, problem persists.

I was messing with the pause menu (first pic I posted), and I am able to see the bottom ribbon fine if I remove the top one for some reason. Perhaps there are too many objects in the display group and that causes it to tweak out? I build the menus dynamically, meaning it repeats a section of the scroll paper background and ribbon several times, and throws them all into one display group. [import]uid: 36792 topic_id: 24990 reply_id: 101641[/import]

What build are you using? There are some major mask issues starting with build 759. If you are seeing this on a recent Daily Build, can you test with build 758 to see if it has the same problem?

Thanks,
Tom [import]uid: 7559 topic_id: 24990 reply_id: 101642[/import]

That may or may not be an option for me because I remember the scrollView had a tap-scrolls-to-top issue in the earlier builds.

How do I get to 758? the archive only goes down to 761 here: https://developer.anscamobile.com/downloads/daily-builds/

[import]uid: 36792 topic_id: 24990 reply_id: 101647[/import]

Try this: http://developer.anscamobile.com/sites/default/files/corona/2012.759/CoronaSDK-2012.759.dmg [import]uid: 7559 topic_id: 24990 reply_id: 101662[/import]

I’m using spriteloq, and it seems to have issues with build 759. I’m likely going to wait until I finish the rest of my game and hope that a solution is released before it’s finished. Otherwise i’ll have to alter content until I get something that works =/

Tom/ Peach - any estimate on when we could expect a fix for this? [import]uid: 36792 topic_id: 24990 reply_id: 101886[/import]