Bitmap Masks on Sprites

Can BitmapMask also be applied on Sprites?
I would like the mask image be applied on the original big image when loaded, so each indivisual tile could be split based on the origial big image, and then be controller later by game code.

-- 4 frames total  
local ss= sprite.newSpriteSheet("image.jpg", 2,2)  
  
-- \* wanna do something like this, but seems  
-- it only works for displayObject... :(  
local mask = graphics.newMask("mask.jpg")  
ss:setMask( mask )  
  
--using spriteInstances to control individual pieces  
spriteSets[1] = sprite.newSpriteSet(ss, 1,1)  
spriteSets[2] = sprite.newSpriteSet(ss, 2,1)  
spriteSets[3] = sprite.newSpriteSet(ss, 3,1)  
spriteSets[4] = sprite.newSpriteSet(ss, 4,1)  
  
spriteInstances[1] = sprite.newSprite(spriteSets[1])  
spriteInstances[2] = sprite.newSprite(spriteSets[2])  
spriteInstances[3] = sprite.newSprite(spriteSets[3])  
spriteInstances[4] = sprite.newSprite(spriteSets[4])  

Thanks. [import]uid: 42041 topic_id: 7317 reply_id: 307317[/import]

*bump*

Does the subscriber version supports image cropping?
If the cropping thing works then I could get around using masking. [import]uid: 42041 topic_id: 7317 reply_id: 25913[/import]