Black/blank graphics?

Hello! Just completed a beta test on android, and decided to start working on an iOS version.

I am currently getting black/blank graphics for the majority of my elements with no error message, and have ran out of ideas to experiment with. All buttons, runtime and touch handlers are working. Nothing in the game seems broken and I am able to play as usual from memory, but about 90% of the elements are just black/blank.

This occurs on the xcode simulator as well as on device, and the blankness only begins after the third scene or so post login/registration/setup pages, where everything is perfectly normal. I solely use png (pngcrushed and indexed) in my game. The same png is able to display in the first scene but not the third scene when used as a button fill.

What I have tried:
Disabling certain display elements such as sprites and animations

Skipping straight to the third scene

Using the non-pngcrushed non-indexed pngs (unmodified)

Changing blank buttons to use the pngs of buttons that currently work.

Any tips on what else I can try? Thanks in advance!

Have you looked at the device’s console log for errors or are you depending on popup errors?

Rob

Thanks for the reply Rob! I do get [iOS Simulator] [aqme] 254: AQDefaultDevice (173): skipping input stream 0 0 0x0 in the console at regular intervals when I run Xcode simulator. This goes away if I disable the audio. However, there doesn’t seem to be any noticeable effect on the black/blank graphics. My test devices are only set up to send back runtime errors to the server, and not warnings. Is there a console log on device or more comprehensive log on Xcode simulator that I am not viewing? Cheers, Ryan Ee

Can you zip up your project and share it with me?

Rob

Rob, I am also experience black graphics on a custom shape with a repeating fill on iOS.  Was there any resolution from above?  I’ve tried on recent daily builds but the issue still persists.  

The developer didn’t share a project with me to look at, so no, there isn’t a resolution yet.

We need a simple demo project that has the problem. The more you can narrow it down, the better.

Rob

Dug into it, looks like I wasn’t using a power of two image and that only iOS was affected by that.  Not sure if that fixes the main issue in this thread but it was my issue.

Thank goodness for live builds on iOS that would have taken a lot longer without that.

Have you looked at the device’s console log for errors or are you depending on popup errors?

Rob

Thanks for the reply Rob! I do get [iOS Simulator] [aqme] 254: AQDefaultDevice (173): skipping input stream 0 0 0x0 in the console at regular intervals when I run Xcode simulator. This goes away if I disable the audio. However, there doesn’t seem to be any noticeable effect on the black/blank graphics. My test devices are only set up to send back runtime errors to the server, and not warnings. Is there a console log on device or more comprehensive log on Xcode simulator that I am not viewing? Cheers, Ryan Ee

Can you zip up your project and share it with me?

Rob

Rob, I am also experience black graphics on a custom shape with a repeating fill on iOS.  Was there any resolution from above?  I’ve tried on recent daily builds but the issue still persists.  

The developer didn’t share a project with me to look at, so no, there isn’t a resolution yet.

We need a simple demo project that has the problem. The more you can narrow it down, the better.

Rob

Dug into it, looks like I wasn’t using a power of two image and that only iOS was affected by that.  Not sure if that fixes the main issue in this thread but it was my issue.

Thank goodness for live builds on iOS that would have taken a lot longer without that.