Black tails

Not sure why but instead of actual tails I have “black tails”

http://postimg.org/image/h26un5189/

I’m rewriting my game from using Lime to MTE, could be I’m missing something

the map:

\<?xml version="1.0" encoding="UTF-8"?\> \<map version="1.0" orientation="orthogonal" width="16" height="24" tilewidth="20" tileheight="20"\> \<tileset firstgid="1" name="map" tilewidth="40" tileheight="20"\> \<image source="tiles/map.png" width="160" height="100"/\> \<tile id="0"\> \<properties\> \<property name="HasBody" value=""/\> \<property name="bodyType" value="static"/\> \<property name="brickType" value="1"/\> \<property name="healthPoints" value="50"/\> \<property name="isBrick" value="1"/\> \<property name="isCrackble" value="true"/\> \<property name="isSensor" value="false"/\> \<property name="name" value="Red1"/\> \<property name="scoreValue" value="1"/\> \<property name="wasHit" value="false"/\> \</properties\> \</tile\> \<tile id="1"\> \<properties\> \<property name="HasBody" value=""/\> \<property name="bodyType" value="static"/\> \<property name="brickType" value="1"/\> \<property name="healthPoints" value="100"/\> \<property name="isBrick" value="1"/\> \<property name="isCrackble" value="true"/\> \<property name="isSensor" value="false"/\> \<property name="name" value="Orange1"/\> \<property name="scoreValue" value="1"/\> \<property name="wasHit" value="false"/\> \</properties\> \</tile\> \<tile id="2"\> \<properties\> \<property name="HasBody" value=""/\> \<property name="bodyType" value="static"/\> \<property name="brickType" value="1"/\> \<property name="healthPoints" value="300"/\> \<property name="isBrick" value="1"/\> \<property name="isCrackble" value="true"/\> \<property name="isSensor" value="false"/\> \<property name="name" value="Yellow1"/\> \<property name="scoreValue" value="1"/\> \<property name="wasHit" value="false"/\> \</properties\> \</tile\> \<tile id="3"\> \<properties\> \<property name="HasBody" value=""/\> \<property name="bodyType" value="static"/\> \<property name="brickType" value="1"/\> \<property name="healthPoints" value="100"/\> \<property name="isBrick" value="1"/\> \<property name="isCrackble" value="true"/\> \<property name="isSensor" value="false"/\> \<property name="name" value="White1"/\> \<property name="scoreValue" value="1"/\> \<property name="wasHit" value="false"/\> \</properties\> \</tile\> \<tile id="4"\> \<properties\> \<property name="HasBody" value=""/\> \<property name="bodyType" value="static"/\> \<property name="brickType" value="1"/\> \<property name="healthPoints" value="100"/\> \<property name="isBrick" value="1"/\> \<property name="isCrackble" value="true"/\> \<property name="isSensor" value="false"/\> \<property name="name" value="Green1"/\> \<property name="scoreValue" value="1"/\> \<property name="wasHit" value="false"/\> \</properties\> \</tile\> \<tile id="5"\> \<properties\> \<property name="HasBody" value=""/\> \<property name="bodyType" value="static"/\> \<property name="brickType" value="1"/\> \<property name="healthPoints" value="100"/\> \<property name="isBrick" value="1"/\> \<property name="isCrackble" value="true"/\> \<property name="isSensor" value="false"/\> \<property name="name" value="LightBlue1"/\> \<property name="scoreValue" value="1"/\> \<property name="wasHit" value="false"/\> \</properties\> \</tile\> \<tile id="6"\> \<properties\> \<property name="HasBody" value=""/\> \<property name="bodyType" value="static"/\> \<property name="brickType" value="1"/\> \<property name="enemyNumber" value="1"/\> \<property name="generateEnemy" value="2"/\> \<property name="healthPoints" value="100"/\> \<property name="isBrick" value="1"/\> \<property name="isCrackble" value="true"/\> \<property name="isSensor" value="false"/\> \<property name="name" value="Blue1"/\> \<property name="scoreValue" value="1"/\> \<property name="wasHit" value="false"/\> \</properties\> \</tile\> \<tile id="7"\> \<properties\> \<property name="HasBody" value=""/\> \<property name="bodyType" value="static"/\> \<property name="brickType" value="1"/\> \<property name="enemyNumber" value="1"/\> \<property name="generateEnemy" value="1"/\> \<property name="healthPoints" value="100"/\> \<property name="isBrick" value="1"/\> \<property name="isCrackble" value="true"/\> \<property name="isSensor" value="false"/\> \<property name="name" value="Purple1"/\> \<property name="scoreValue" value="1"/\> \<property name="wasHit" value="false"/\> \</properties\> \</tile\> \<tile id="8"\> \<properties\> \<property name="HasBody" value=""/\> \<property name="bodyType" value="static"/\> \<property name="brickType" value="1"/\> \<property name="healthPoints" value="100"/\> \<property name="isBrick" value="1"/\> \<property name="isCrackble" value="true"/\> \<property name="isSensor" value="false"/\> \<property name="name" value="GrayA1"/\> \<property name="scoreValue" value="1"/\> \<property name="wasHit" value="false"/\> \</properties\> \</tile\> \<tile id="9"\> \<properties\> \<property name="HasBody" value=""/\> \<property name="bodyType" value="static"/\> \<property name="brickType" value="1"/\> \<property name="healthPoints" value="100"/\> \<property name="isBrick" value="1"/\> \<property name="isCrackble" value="true"/\> \<property name="isSensor" value="false"/\> \<property name="name" value="GrayB1"/\> \<property name="scoreValue" value="1"/\> \<property name="wasHit" value="false"/\> \</properties\> \</tile\> \<tile id="10"\> \<properties\> \<property name="HasBody" value=""/\> \<property name="bodyType" value="static"/\> \<property name="brickType" value="1"/\> \<property name="healthPoints" value="100"/\> \<property name="isBrick" value="1"/\> \<property name="isCrackble" value="true"/\> \<property name="isSensor" value="false"/\> \<property name="name" value="Brown1"/\> \<property name="scoreValue" value="1"/\> \<property name="wasHit" value="false"/\> \</properties\> \</tile\> \<tile id="11"\> \<properties\> \<property name="HasBody" value=""/\> \<property name="bodyType" value="static"/\> \<property name="bouncer" value="1"/\> \<property name="brickType" value="1"/\> \<property name="healthPoints" value="100"/\> \<property name="isCrackble" value="true"/\> \<property name="isSensor" value="false"/\> \<property name="scoreValue" value="1"/\> \<property name="wasHit" value="false"/\> \</properties\> \</tile\> \<tile id="12"\> \<properties\> \<property name="HasBody" value=""/\> \<property name="bodyType" value="static"/\> \<property name="brickType" value="1"/\> \<property name="healthPoints" value="50"/\> \<property name="isBrick" value="1"/\> \<property name="isCrackble" value="true"/\> \<property name="isSensor" value="false"/\> \<property name="name" value="fire"/\> \<property name="scoreValue" value="1"/\> \<property name="wasHit" value="false"/\> \</properties\> \</tile\> \<tile id="13"\> \<properties\> \<property name="HasBody" value=""/\> \<property name="bodyType" value="static"/\> \<property name="brickType" value="1"/\> \<property name="healthPoints" value="10"/\> \<property name="isBrick" value="1"/\> \<property name="isCrackble" value="true"/\> \<property name="isSensor" value="false"/\> \<property name="name" value="&quot;tnt&quot;"/\> \<property name="scoreValue" value="1"/\> \<property name="wasHit" value="false"/\> \</properties\> \</tile\> \<tile id="14"\> \<properties\> \<property name="HasBody" value=""/\> \<property name="bodyType" value="static"/\> \<property name="brickType" value="1"/\> \<property name="healthPoints" value="50"/\> \<property name="isBrick" value="1"/\> \<property name="isCrackble" value="true"/\> \<property name="isSensor" value="false"/\> \<property name="name" value="&quot;randomBrick&quot;"/\> \<property name="scoreValue" value="1"/\> \<property name="wasHit" value="false"/\> \</properties\> \</tile\> \<tile id="15"\> \<properties\> \<property name="HasBody" value=""/\> \<property name="bodyType" value="static"/\> \<property name="brickType" value="1"/\> \<property name="healthPoints" value="50"/\> \<property name="isBrick" value="1"/\> \<property name="isCrackble" value="true"/\> \<property name="isSensor" value="false"/\> \<property name="name" value="&quot;lightening&quot;"/\> \<property name="scoreValue" value="1"/\> \<property name="wasHit" value="false"/\> \</properties\> \</tile\> \<tile id="16"\> \<properties\> \<property name="HasBody" value=""/\> \<property name="bodyType" value="static"/\> \<property name="brickType" value="1"/\> \<property name="healthPoints" value="50"/\> \<property name="isBrick" value="1"/\> \<property name="isCrackble" value="true"/\> \<property name="isSensor" value="false"/\> \<property name="name" value="Red1"/\> \<property name="scoreValue" value="1"/\> \<property name="wasHit" value="false"/\> \</properties\> \</tile\> \<tile id="17"\> \<properties\> \<property name="HasBody" value=""/\> \<property name="bodyType" value="static"/\> \<property name="brickType" value="1"/\> \<property name="healthPoints" value="50"/\> \<property name="isBrick" value="1"/\> \<property name="isCrackble" value="true"/\> \<property name="isSensor" value="false"/\> \<property name="name" value="Red1"/\> \<property name="scoreValue" value="1"/\> \<property name="wasHit" value="false"/\> \</properties\> \</tile\> \<tile id="18"\> \<properties\> \<property name="HasBody" value=""/\> \<property name="bodyType" value="static"/\> \<property name="brickType" value="1"/\> \<property name="healthPoints" value="50"/\> \<property name="isBrick" value="1"/\> \<property name="isCrackble" value="true"/\> \<property name="isSensor" value="false"/\> \<property name="name" value="Red1"/\> \<property name="scoreValue" value="1"/\> \<property name="wasHit" value="false"/\> \</properties\> \</tile\> \<tile id="19"\> \<properties\> \<property name="HasBody" value=""/\> \<property name="bodyType" value="static"/\> \<property name="brickType" value="1"/\> \<property name="healthPoints" value="50"/\> \<property name="isBrick" value="1"/\> \<property name="isCrackble" value="true"/\> \<property name="isSensor" value="false"/\> \<property name="name" value="Red1"/\> \<property name="scoreValue" value="1"/\> \<property name="wasHit" value="false"/\> \</properties\> \</tile\> \</tileset\> \<tileset firstgid="21" name="mapTop" tilewidth="20" tileheight="40"\> \<image source="tiles/map\_T.png" width="80" height="160"/\> \<tile id="0"\> \<properties\> \<property name="HasBody" value=""/\> \<property name="bodyType" value="static"/\> \<property name="brickType" value="1t"/\> \<property name="healthPoints" value="50"/\> \<property name="isBrick" value="1"/\> \<property name="isCrackble" value="true"/\> \<property name="isSensor" value="false"/\> \<property name="name" value="Red1"/\> \<property name="scoreValue" value="1"/\> \<property name="wasHit" value="false"/\> \</properties\> \</tile\> \<tile id="1"\> \<properties\> \<property name="HasBody" value=""/\> \<property name="bodyType" value="static"/\> \<property name="brickType" value="1t"/\> \<property name="healthPoints" value="50"/\> \<property name="isBrick" value="1"/\> \<property name="isCrackble" value="true"/\> \<property name="isSensor" value="false"/\> \<property name="name" value="Red1"/\> \<property name="scoreValue" value="1"/\> \<property name="wasHit" value="false"/\> \</properties\> \</tile\> \<tile id="2"\> \<properties\> \<property name="HasBody" value=""/\> \<property name="bodyType" value="static"/\> \<property name="brickType" value="1t"/\> \<property name="healthPoints" value="50"/\> \<property name="isBrick" value="1"/\> \<property name="isCrackble" value="true"/\> \<property name="isSensor" value="false"/\> \<property name="name" value="Red1"/\> \<property name="scoreValue" value="1"/\> \<property name="wasHit" value="false"/\> \</properties\> \</tile\> \<tile id="3"\> \<properties\> \<property name="HasBody" value=""/\> \<property name="bodyType" value="static"/\> \<property name="brickType" value="1t"/\> \<property name="healthPoints" value="50"/\> \<property name="isBrick" value="1"/\> \<property name="isCrackble" value="true"/\> \<property name="isSensor" value="false"/\> \<property name="name" value="Red1"/\> \<property name="scoreValue" value="1"/\> \<property name="wasHit" value="false"/\> \</properties\> \</tile\> \<tile id="4"\> \<properties\> \<property name="HasBody" value=""/\> \<property name="bodyType" value="static"/\> \<property name="brickType" value="1t"/\> \<property name="healthPoints" value="50"/\> \<property name="isBrick" value="1"/\> \<property name="isCrackble" value="true"/\> \<property name="isSensor" value="false"/\> \<property name="name" value="Red1"/\> \<property name="scoreValue" value="1"/\> \<property name="wasHit" value="false"/\> \</properties\> \</tile\> \<tile id="5"\> \<properties\> \<property name="HasBody" value=""/\> \<property name="bodyType" value="static"/\> \<property name="brickType" value="&quot;1t&quot;"/\> \<property name="healthPoints" value="250"/\> \<property name="isBrick" value="1"/\> \<property name="isCrackble" value="true"/\> \<property name="isSensor" value="false"/\> \<property name="name" value="Red1"/\> \<property name="scoreValue" value="1"/\> \<property name="wasHit" value="false"/\> \</properties\> \</tile\> \<tile id="6"\> \<properties\> \<property name="HasBody" value=""/\> \<property name="bodyType" value="static"/\> \<property name="brickType" value="1t"/\> \<property name="healthPoints" value="50"/\> \<property name="isBrick" value="1"/\> \<property name="isCrackble" value="true"/\> \<property name="isSensor" value="false"/\> \<property name="name" value="Red1"/\> \<property name="scoreValue" value="1"/\> \<property name="wasHit" value="false"/\> \</properties\> \</tile\> \<tile id="7"\> \<properties\> \<property name="HasBody" value=""/\> \<property name="bodyType" value="static"/\> \<property name="brickType" value="1t"/\> \<property name="healthPoints" value="50"/\> \<property name="isBrick" value="1"/\> \<property name="isCrackble" value="true"/\> \<property name="isSensor" value="false"/\> \<property name="name" value="Red1"/\> \<property name="scoreValue" value="1"/\> \<property name="wasHit" value="false"/\> \</properties\> \</tile\> \<tile id="8"\> \<properties\> \<property name="HasBody" value=""/\> \<property name="bodyType" value="static"/\> \<property name="brickType" value="1t"/\> \<property name="healthPoints" value="50"/\> \<property name="isBrick" value="1"/\> \<property name="isCrackble" value="true"/\> \<property name="isSensor" value="false"/\> \<property name="name" value="Red1"/\> \<property name="scoreValue" value="1"/\> \<property name="wasHit" value="false"/\> \</properties\> \</tile\> \<tile id="9"\> \<properties\> \<property name="HasBody" value=""/\> \<property name="bodyType" value="static"/\> \<property name="bouncer" value="1"/\> \<property name="brickType" value="&quot;1t&quot;"/\> \<property name="healthPoints" value="100"/\> \<property name="isCrackble" value="true"/\> \<property name="isSensor" value="false"/\> \<property name="scoreValue" value="1"/\> \<property name="wasHit" value="false"/\> \</properties\> \</tile\> \<tile id="10"\> \<properties\> \<property name="HasBody" value=""/\> \<property name="bodyType" value="static"/\> \<property name="brickType" value="1t"/\> \<property name="healthPoints" value="50"/\> \<property name="isBrick" value="1"/\> \<property name="isCrackble" value="true"/\> \<property name="isSensor" value="false"/\> \<property name="name" value="Red1"/\> \<property name="scoreValue" value="1"/\> \<property name="wasHit" value="false"/\> \</properties\> \</tile\> \<tile id="11"\> \<properties\> \<property name="HasBody" value=""/\> \<property name="bodyType" value="static"/\> \<property name="brickType" value="1t"/\> \<property name="healthPoints" value="50"/\> \<property name="isBrick" value="1"/\> \<property name="isCrackble" value="true"/\> \<property name="isSensor" value="false"/\> \<property name="name" value="Red1"/\> \<property name="scoreValue" value="1"/\> \<property name="wasHit" value="false"/\> \</properties\> \</tile\> \</tileset\> \<tileset firstgid="37" name="bricks\_2" tilewidth="60" tileheight="20"\> \<image source="tiles/bricks\_2.png" width="360" height="20"/\> \<tile id="0"\> \<properties\> \<property name="HasBody" value=""/\> \<property name="bodyType" value="static"/\> \<property name="brickType" value="2"/\> \<property name="healthPoints" value="200"/\> \<property name="isBrick" value="1"/\> \<property name="isSensor" value="false"/\> \<property name="name" value="Red2"/\> \<property name="scoreValue" value="1"/\> \<property name="wasHit" value="false"/\> \</properties\> \</tile\> \<tile id="1"\> \<properties\> \<property name="HasBody" value=""/\> \<property name="bodyType" value="static"/\> \<property name="brickType" value="2"/\> \<property name="healthPoints" value="100"/\> \<property name="isBrick" value="1"/\> \<property name="isSensor" value="false"/\> \<property name="name" value="Yellow2"/\> \<property name="scoreValue" value="1"/\> \<property name="wasHit" value="false"/\> \</properties\> \</tile\> \<tile id="2"\> \<properties\> \<property name="HasBody" value=""/\> \<property name="bodyType" value="static"/\> \<property name="brickType" value="2"/\> \<property name="healthPoints" value="100"/\> \<property name="isBrick" value="1"/\> \<property name="isSensor" value="false"/\> \<property name="name" value="Orange2"/\> \<property name="scoreValue" value="1"/\> \<property name="wasHit" value="false"/\> \</properties\> \</tile\> \<tile id="3"\> \<properties\> \<property name="HasBody" value=""/\> \<property name="bodyType" value="static"/\> \<property name="brickType" value="2"/\> \<property name="healthPoints" value="100"/\> \<property name="isBrick" value="1"/\> \<property name="isSensor" value="false"/\> \<property name="name" value="Green2"/\> \<property name="scoreValue" value="1"/\> \<property name="wasHit" value="false"/\> \</properties\> \</tile\> \<tile id="4"\> \<properties\> \<property name="HasBody" value=""/\> \<property name="bodyType" value="static"/\> \<property name="brickType" value="2"/\> \<property name="healthPoints" value="100"/\> \<property name="isBrick" value="1"/\> \<property name="isSensor" value="false"/\> \<property name="name" value="Blue2"/\> \<property name="scoreValue" value="1"/\> \<property name="wasHit" value="false"/\> \</properties\> \</tile\> \<tile id="5"\> \<properties\> \<property name="HasBody" value=""/\> \<property name="bodyType" value="static"/\> \<property name="brickType" value="2"/\> \<property name="healthPoints" value="100"/\> \<property name="isBrick" value="1"/\> \<property name="isSensor" value="false"/\> \<property name="name" value="Purple2"/\> \<property name="scoreValue" value="1"/\> \<property name="wasHit" value="false"/\> \</properties\> \</tile\> \</tileset\> \<layer name="bricks\_1" width="16" height="24"\> \<data\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="2"/\> \<tile gid="2"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="2"/\> \<tile gid="2"/\> \<tile gid="2"/\> \<tile gid="2"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="2"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="2"/\> \<tile gid="2"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="2"/\> \<tile gid="2"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="2"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="2"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="2"/\> \<tile gid="1"/\> \<tile gid="2"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="2"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="2"/\> \<tile gid="1"/\> \<tile gid="2"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="3"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="1"/\> \<tile gid="2"/\> \<tile gid="1"/\> 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\<tile gid="0"/\> \<tile gid="0"/\> \<tile gid="0"/\> \<tile gid="0"/\> \<tile gid="0"/\> \<tile gid="0"/\> \<tile gid="0"/\> \<tile gid="0"/\> \<tile gid="0"/\> \<tile gid="0"/\> \<tile gid="0"/\> \<tile gid="0"/\> \<tile gid="0"/\> \<tile gid="0"/\> \<tile gid="0"/\> \<tile gid="0"/\> \<tile gid="0"/\> \<tile gid="0"/\> \<tile gid="0"/\> \<tile gid="0"/\> \<tile gid="0"/\> \<tile gid="0"/\> \<tile gid="0"/\> \<tile gid="0"/\> \<tile gid="0"/\> \<tile gid="0"/\> \<tile gid="0"/\> \<tile gid="0"/\> \<tile gid="0"/\> \<tile gid="0"/\> \<tile gid="0"/\> \<tile gid="0"/\> \<tile gid="0"/\> \<tile gid="0"/\> \<tile gid="0"/\> \<tile gid="0"/\> \<tile gid="0"/\> \<tile gid="0"/\> \<tile gid="0"/\> \<tile gid="0"/\> \<tile gid="0"/\> \<tile gid="0"/\> \<tile gid="0"/\> \<tile gid="0"/\> \</data\> \</layer\> \</map\>

Nothing in the map data you posted would cause that behavior. The tiles weren’t black in the simulator output you posted in the “Nothing Shows Up” topic. I would look for anything you changed between then and now and step back through the changes until the tiles stop being black. 

The only thing I can think of off the top of my head that would cause what you’re seeing is if you set the layer lighting properties in Tiled to 0, or you called setFillColor on your tiles elsewhere with the values (0, 0, 0).

Nothing in the map data you posted would cause that behavior. The tiles weren’t black in the simulator output you posted in the “Nothing Shows Up” topic. I would look for anything you changed between then and now and step back through the changes until the tiles stop being black. 

The only thing I can think of off the top of my head that would cause what you’re seeing is if you set the layer lighting properties in Tiled to 0, or you called setFillColor on your tiles elsewhere with the values (0, 0, 0).