How is Apple with crowdfunding campaign rewards these days? I remember that some years ago they were adamantly against offering anything of value in apps if it meant circumventing app store payment models.
Will your rewards be physical toys or some in-app things, and if so, how did you get around Apple’s restrictions (or have they just been relaxed since I last checked)?
Well, since this is a simple app game that would sell for $1 (or you would pay a dollar or so to remove the ads) I could not think of a way to do rewards based on the actual app.
I was thinking of doing tokens inside the app that I could sell, but I thought it was a bit “lame” as a reward and I was not sure how to deal with Apple about it. I mean, I was just considering adding to token number directly into the player’s database which I host at Amazon , so no need to deal with the Appstore … but still I figured it would be too simple a reward.
So, I decided the app would be a “freebie” tacked into other Kickstarter rewards.
The rewards I’m giving are the transforming plush toys which I’m making in limited amount for this campaign, just 25 of each model, adding a certificate of autheticity and numbering them, so that they are more of a collectible item. If the campaign were to be a success and I needed to do more then, then I’ll probably do a second set of toys which would no longer have certificate, etc, and they would be shipped months after the campaign ends, since they take time to manufacture.
If I get anyone that pays for a large rewards, I would allow them to suggest a secret level in the game, where they can setup the platforms, etc and also showcase their art.
I’ll also giving beta access, sending signed postcards from Peru (where I live) and drinking shots of Pisco in a live video as rewards ;)
I had to get creative (the drinking shots idea, I got from another Kickstarter campaign … it seemed fun).