Hi,
I was hoping someone could give me some advice or point me in the right direction on this.
I have a scrollview with a game map in it.
When a player selects a tile, a series of context relevant buttons pop up in a row along the top of the screen in it’s own display group.
When I select one of these buttons, the button works and does what I intend, but it also selects the tile beneath the button that is in my scrollview display group and that can sometimes result in the same action being performed on that tile, but also, it shifts the focus from the tile that the player selected in the first place.
Ideally, I wish I could should create an invisible rectangle behind the button group and have that block touch events in that area to the scrollview
Each tile in the scrollview has it’s own touch listener, so if I did something like killing all the touch listeners except my buttons, then the player wouldn’t be able to choose a different tile in the scrollview if they want to, and I guess I would have to redraw the entire scrollview with touch listeners again, to get them working again.
anyway, any advice on this problem would be great. [import]uid: 170004 topic_id: 35265 reply_id: 335265[/import]
[import]uid: 62706 topic_id: 35265 reply_id: 140249[/import]