Maybe someone here can share some wisdom. I need to write a game where there is a wavy water surface where items fall and float to the top and bop up-and-down as the waves move.
From what I read, the physics engine only supports convex shapes, which works for the low part of the wave, but not the tall one.
I though maybe just oscillating the vertical position of the sprites, but somehow I need to draw a wavy surface that matches the position.
Any ideas?
Thanks in advance for any help! [import]uid: 6310 topic_id: 33600 reply_id: 333600[/import]

