Hi. Sorry for double post. Didn’t know about the subscribers forum!
I have a strange problem.
If I create a dynamic object, add it to the physics and then place it on a static floor.
If I then change it’s bodyType to static and back to dynamic it “falls” a little “into” the floor before moving up again.
It moves a little more each time and finaly it falls thru!?
I’m kind of new to the Corona SDK, but I have seen similar posts regarding similar problems (same problem but when touching objects)
It seems the physics engine uses time to “grap” the body after the bodyType change??
Frode [import]uid: 18310 topic_id: 8459 reply_id: 308459[/import]