replace below sprite with any one and see
in config file i had set 1024 * 768
[lua]module(…, package.seeall)
function new()
local localGroup = display.newGroup()
require “sprite”
local physics = require “physics”
physics.start()
physics.setGravity(0,10)
local eagleSprite = sprite.newSpriteSheet( “eagle.png”, 55, 95, 15 )
local eagleSprite_set = sprite.newSpriteSet(eagleSprite, 1, 15 )
sprite.add( eagleSprite_set, “eagleSprite_set”, 1, 15, 200, 0 )
local eagle = sprite.newSprite( eagleSprite_set )
eagle:prepare(“eagleSprite_set”)
eagle.x = 512
eagle.myName = “eagle”
eagle.y = 240
eagle:play()
local Width = eagle.width * 0.5
local Height = eagle.height * 0.4
local eagleShape = {-Width,-Height,Width,-Height,Width,Height,-Width,Height}
physics.addBody(eagle,“dynamic”,{shape = eagleShape,density = 1})
–eagle.isFixedRotation = true
localGroup:insert(eagle)
eagle:applyForce(-10000,-1000,eagle.x,eagle.y)
for i=1,10 do
local rect = display.newRect(0,0,50,50)
physics.addBody(rect,“dynamic”,{bounce = 1})
rect:applyForce(10000,10000,rect.x,rect.y)
–rect.isFixedRotation = true
end
local wall = display.newRect(0,0,5,768)
physics.addBody(wall,“static”)
local wall1 = display.newRect(1000,0,5,768)
physics.addBody(wall1,“static”)
local wall2 = display.newRect(0,0,1024,5)
physics.addBody(wall2,“static”)
local wall3 = display.newRect(0,763,1024,5)
physics.addBody(wall3,“static”)
return localGroup
end[/lua]
[import]uid: 12482 topic_id: 1909 reply_id: 34810[/import]