Hello, I have a player which I would like to be “static” but is “dynamic” in its current setup, and I would like to push monsters with my weapon or my body so they would be “dynamic”. I don’t want to be able to push back boss’s so “static”. Now I needed to make my weapon something and it ended up being “static”. For it to not collide with the player but I would like the weapon “static” to collide with other non moving objects “static”.
I am using the categoryBits and maskBits for everything ranging from 0001 to 1000. 0001 being the first level and 1000 being up to the 4th level (levels being determined through MTE). I don’t have any collision problems I just want static objects to talk with other static objects under only a few certain scenarios, how can I achieve this?
I’ve tried everything I could think of switching player to static or dynamic but the weapon being static and player being dynamic causes some knockback effects and physics effects on player…etc. Very confused on what to do. It’s confusing to describe and confusing to figure out. Any advice/tips would be greatly appreciated,
EDIT: It seems to be better when the player is “static” with a “dynamic” weapon but I get more of a slide effect when using it, but the main concern is now any boss’s need to be dynamic and the player can just push giant boss’s all he wants… and NPC’s are static so now i can’t communicate with them properly…