I’m not sure if i would use true or false but I want to know how I would make a function to determine that if a collision is deemed true then something would happen.
[import]uid: 54001 topic_id: 9723 reply_id: 309723[/import]
I’m not sure if i would use true or false but I want to know how I would make a function to determine that if a collision is deemed true then something would happen.
[import]uid: 54001 topic_id: 9723 reply_id: 309723[/import]
A collision event listener is only called if it is “true” (a collision happens).
This might be what you’re asking though… (just an example)
function collisionListener(self, event)
if event.other.name == "player" then
--the object that the collision listener belongs to will remove the player's life only if it collides with the player
event.other.lives = event.other.lives - 1
end
end
[import]uid: 49205 topic_id: 9723 reply_id: 35454[/import]