Thanks for the fast answer.
I’m German and Polish, but we use and learn the programm in German.
I have planed my game before, I have make a psd file which is big as an iPad an make also a frame which is so big as a iphone 6, so while I have made my grafics, I have seen how it will / should look in the game for both objects.
The problem is somewhere in the importing or code , …in game-lua oder tiles.lua. I can’t remember if it works on the beginning or if there was always the problem. I think it is somting wrnog with the player or mybe the camera?
And how can I center it, I have try different positions for x and y, but nothing worked. If one object gets higher, than an other can’t.
for egsample the bottom is 1024 x 205 big, bottom.x=512, but what is with y? I want that the bottom of the grafik ends with the lower egde of the ipad. But it dosn’t matter which value I try, the buttom doesn’t get higher.
This is my first post, for the next time I will know it - no screenshots 
Because I don’t know where the mistake is and what code you will need, I post first this here (hope it’s correct so '^^:
TILES.LUA function machBoden1(gameGroup, pos\_x, pos\_y) bodenShape = {-512,-65, 512, -65, 512,84, -512,84,} boden = display.newImageRect("grafik/boden.png",1024,205) boden.x, boden.y = pos\_x, pos\_y gameGroup:insert( boden ) physics.addBody( boden, "static", {shape = bodenShape, density = 0, friction = 1000} ) boden.myName = "boden" return boden end GAME.LUA tiles.machBoden1(gameGroup, 512,640) tiles.machBoden1(gameGroup,1536,640) for c = 1, 11 do tiles.machBoden1(gameGroup, 2024 + 1024 \* c, 640, 0) end playerShape = {-40, -160, 50, -160, 30, 155, -10, 155} player = display.newSprite( myImageSheet, sequenceData ) player: setSequence( "walk" ) player:play( ) player.x, player.y = 512, 570 gameGroup:insert(player) physics.addBody( player, "dynamic", {friction = 170, shape = playerShape} ) player.isFixedRotation = true player.isSleepingAlllowed = false