Hi,
Using Tiled Map Editor and Berry
I have an island and a rpg top down character
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The island has obviously water around it
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I do not want character to move into the water, so an invisible boundary is needed
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I can place a boundary using objects and making them invisible and setting hasBody=true and bodyType=static
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I cannot also use polyline, since that has some alignment issues in simulator which needs to be fixed from Berry engine
Question is : Is there any simpler or a better way of defining border so that the character may not move to water from the island. This is a top down game so character is always in collision with the water.
Polyline without the alignment bug seems to be the simplest solution
Using invisible object is sort of a painful way of restricting character
Please advice.
Thanks,
Ahmed