Box2D object (bounce=1.0) will not bounce back up to the height from which it was dropped

In the API reference, “an object with a bounce value of 1.0 will rebound forever (i.e., if dropped to the ground, it will bounce back up to the height from which it was dropped)”.

However, the crate is rebounded higher and higher.

physics.addBody( crate, { density=3.0, friction=0.5, bounce=1.0 } )  

http://developer.anscamobile.com/content/hello-physics

[import]uid: 12088 topic_id: 4563 reply_id: 304563[/import]

What is the bounce value of the floor? Perhaps the bounce value of the floor is adding to the bounce of the crate? [import]uid: 12108 topic_id: 4563 reply_id: 14376[/import]

physics.addBody( ground, "static", { friction=0.0, bounce=0.0 } )  
physics.addBody( crate, { density=0.8, friction=0.0, bounce=1.0} )  

It is getting higher and higher [import]uid: 12088 topic_id: 4563 reply_id: 14466[/import]

Same issue here. How did you solve it? [import]uid: 30185 topic_id: 4563 reply_id: 24466[/import]