Hi all, I’m trying to remake this in Corona: http://www.nebulabytes.com/impossible_bounce/
Aside from the obvious problems compared to making this in Flash, like the absense of bezier-built physics bodies and the fact that it’s become kinda difficult in Corona, to rotate display groups around an anchor-point (without Containers…Messy!) I’m actually doing OK… I’ve used joints to control the rotation and 36 ‘bricks’ for my circle.
My problem is how they’ve managed to apply an un-natural bounce to the ball, in a pre-specified direction.
The ball seems to react to an invisible reference point, and bounces towards it after each collision cycle.
Does anyone know how I can apply a linear impulse, or more accurately, set linear velocity in the direction of a 3rd party reference, like an off screen, or invisible) target?
Thanks