First off: Big congratulations to Robert Nay!
Interview: http://www.indiegamepod.com/podcasts/naygames-podcast-final.mp3
Now the tech; As touched on in the interview the drag operation for small pieces in Bubble Ball can be a bit tricky if you have fat fingers. I just wanted to mention (just in case no-one had yet) that if you add the graphic to a display group and, lets say, a rectangle which is slightly larger to the same display group, then set the alpha of the rectangle to 0 and isHitTestable to true (deep breath) and then attach the touch listener to the (now invisible) rectangle then the piece will be more easily dragged. The listener function should be on the display group containing the piece and the rectangle, but the listener object should be the rectangle.
Right, that’s enough rambling. Just thought I should mention it as Robert said in the interview that people had commented on it.
Good luck with your dev and we’re all looking forward to your next game!
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