I’m a bit late adding to this thread, but congratulations Robert, and congratulations Ansca and the entire team… I’m sure you’re thrilled to see Corona “in the news” as a result.
This is great for all of us… not so much because Bubble Ball has millions of downloads and growing, but because this clearly elevates Corona to a professional-class mobile development platform (yes yes, I know it already was in our eyes, as faithful Corona developers, but I’m sure that alot of “elites” out there scoffed at the idea of Corona… most likely the developers who hand-code in XCode with large teams and large budgets. While the success of Bubble Ball will likely not change their minds, it certainly proves what Corona can do.
Anyway, we should all be thrilled that this brings more attention to Corona… which means more users, more money (to Ansca) and thus more features, faster releases, etc. etc.
This being said, I think we can all admit that Bubble Ball is pretty “simple”, both technically and graphically. This is not meant to be a criticism, just a basic observation. Personally (note to Ansca) I hope the future of Corona includes some more robust inner core functions to help us develop games that are more graphically and physically intensive than Bubble Ball… “everyday” kind of functions such as finding angles between objects, distances, etc., coded at the core level so we don’t need to write our own functions for this stuff. Also, ideally, optimizations to the Box2D and collision core, as many as can be made. And overall speed enhancements across the board. While Corona is not slow by any means, the closer it can come to matching XCode in raw efficiency, the better. 
Just my 2 cents… I apologize if this is off-topic for the thread. Again, congrats to Robert and his success. Personally I’m a bit tired of Angry Birds at this point; great as it is/was, breaking down structures and killing pigs gets old after awhile. 
Brent
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