Bubble Ball Hits #1 Free App on App Store. Just passed the 5 millionth download !!

Congrats to NayGames (Robert) for a great job !

And he is 14 yo. Wow.

Bubble Ball App Store Snapshot
Link to Bubble Ball on the app store : http://itunes.apple.com/us/app/bubble-ball/id412089940?mt=8

He was on Good Morning America this morning and mentions us,

Good Morning America Video

I just got updated numbers, it just passed the 5 millionth download !
Carlos [import]uid: 24 topic_id: 5030 reply_id: 305030[/import]

Thanks, carlos! It was number 20 this morning, then it kept climbing…
I don’t think I’ll be passing up angry birds anytime soon :slight_smile: [import]uid: 8782 topic_id: 5030 reply_id: 16460[/import]

Really cool. Congratulations! [import]uid: 11440 topic_id: 5030 reply_id: 16462[/import]

Check again! Bubble Ball is number 1 free app in U.S!!! [import]uid: 8782 topic_id: 5030 reply_id: 16466[/import]

WOOT It is now #1

Carlos [import]uid: 24 topic_id: 5030 reply_id: 16471[/import]

That’s amazing!! Go, Robert, go! [import]uid: 8444 topic_id: 5030 reply_id: 16473[/import]

That is awesome. Congrats. Did apple highlight it or a review site? To get 300,000+ downloads in the first week you had to have some type of coverage. [import]uid: 9840 topic_id: 5030 reply_id: 16539[/import]

Wow thats great!! Congrats!..having had a #1 app I know how it feels…:slight_smile:
Hmm if it’s just from using Corona I think I might be porting all my apps to Corona :wink:
I know it’s making angry birds angrier but I would be crying knowing I’m not making any
money on ads :(( lol
mike [import]uid: 8561 topic_id: 5030 reply_id: 16542[/import]

That is awesome Robert, Congrats! Keep up the good work! [import]uid: 13512 topic_id: 5030 reply_id: 16548[/import]

Hehe Mike, you are right.

But if Robert decides to go and make some money once he has had a chance to add iAds, he just needs to update the game with a few new levels and send out an update.

With that install base, he will do great.

And even if he decides not to monetize this game, it will remain a great platform to launch his following endeavors.

Congratulations! [import]uid: 13836 topic_id: 5030 reply_id: 16632[/import]

I want you to be my psychiatrist if I ever need one! lol
If it was me you would have made me feel very good…even though everyday I know I’m losing all that money!! hehe…so I’d probably just start crying again until the update with ads is out :slight_smile:
This is why I always thought that having iAds or official admob support should have been #1 on the list of things to add because if you release a free version there’s no reason not to put in ads unless you’re already wealthy but even if you were just donate it to charity. So it’s just potentially too costly to the developer not having that feature ready to go. This is the perfect example. [import]uid: 8561 topic_id: 5030 reply_id: 16651[/import]

Why not put in the Admob web popup work around? That’s what we plan on doing with our upcoming game. [import]uid: 9840 topic_id: 5030 reply_id: 16660[/import]

It’s probably ok but imagine if you had the #1 app and got all this attention and admob decides to suspend your account for that…then I think you would lose all that money…it seems too risky… [import]uid: 8561 topic_id: 5030 reply_id: 16664[/import]

Mike, I respectfully disagree. I fail to see the risk. If his adMob account gets suspended the ads won’t show up in the game anymore. No harm done. A few people are using this technique with no problems. It seems the people that have had problems did other things wrong such as putting buttons too close to ads.

What is worse, failing to seize an opportunity or taking a risk and being disappointed with the outcome? He has the momentum right now. Waiting for Ansca to implement iAds may take months, at which point there is a good chance he will have fallen off the chart.

Here is another idea: If its too risky to try the AdMob idea. Implement the web popup into the game and charge people in the ansca world to pay monthy/weekly to advertise their games. Or hit up Ansca to put Corona ads in the game…They would probably pay something to be viewed by millions of players. Win Win for everyone…Also, Ansca or any developer that wants to advertise in our new game coming out contact me at heyyou@crawlspacegames.com [import]uid: 9840 topic_id: 5030 reply_id: 16678[/import]

I think Bubble Ball is the perfect example of what works on the AppStore. Angry Birds is a simple game that’s easy to pick up for anyone and so is Bubble Ball.

Robert Nay gave it a shot at a simple concept and got results. We should think more like a 14 years old sometimes.

Hurray for Bubble Ball, for Robert Nay and for the whole Corona Community that will only benefit from this. :slight_smile: [import]uid: 1058 topic_id: 5030 reply_id: 16683[/import]

No I was saying it seems too risky for you. Right now he’s losing a ton of money per day so there’s no risk now for him to try it. But I was saying if you implement the unofficial work around and your game becomes number one there is a risk now that you could lose all that money …that’s the risk I was talking about. [import]uid: 8561 topic_id: 5030 reply_id: 16684[/import]

I love how your risk is the danger of becoming number 1. [import]uid: 12108 topic_id: 5030 reply_id: 16697[/import]

Okay, that makes sense. Yeah, we are going to be taking a risk. But, the mere act of spending time creating games in a crowded market may be a larger risk. We’re hoping that Admob will be okay with it, since other developers are using it. From my reading of their Terms of Service it doesn’t violate any points. However, they were acquired by Google and their adsense terms of service states that those ads can’t be embedded within software, so hopefully Google doesn’t change the Admob TOS.

We can’t wait on Ansca to release an official ad supported api at the moment. To limit risk we are doing a few things. First, we are making the page with ads external so if something does happen we can change the code immediately and not have to worry about pushing an update. Also, Admob lets you request money transfers for anything over $10, so we are going to request lots of transfers even if it costs us some of the earnings. Hopefully that will keep us from being like the guy that had $4,000 in his Admob account when it was frozen.

Those are my thoughts right now. If anyone in the community has better ideas on how to do ads until Ansca ads them, please share so the community can benefit.

*Ansca if you read this, ads are on the top of our wishlist now that in app purchases have been addressed. On a side note, iAd implementation would be nice, but we have another game with iAds in it and the fulfillment rate is currently terribly low, so I would love for Ansca to pursue AdMob, Mobclix or some cross platform ad solution with a higher fulfillment rate. [import]uid: 9840 topic_id: 5030 reply_id: 16704[/import]

@crawlspacegames : Admob - once they got acquired by google - impossible to get through and most of the folks we knew, jumped ship… so we are staring a relationship we had invested a ton on anew , only to be met with so much red tape…

Therefore, we are looking for alternatives.

Carlos [import]uid: 24 topic_id: 5030 reply_id: 16708[/import]

Thats too bad. They’re missing out on a good opportunity. [import]uid: 9840 topic_id: 5030 reply_id: 16716[/import]