Okay, that makes sense. Yeah, we are going to be taking a risk. But, the mere act of spending time creating games in a crowded market may be a larger risk. We’re hoping that Admob will be okay with it, since other developers are using it. From my reading of their Terms of Service it doesn’t violate any points. However, they were acquired by Google and their adsense terms of service states that those ads can’t be embedded within software, so hopefully Google doesn’t change the Admob TOS.
We can’t wait on Ansca to release an official ad supported api at the moment. To limit risk we are doing a few things. First, we are making the page with ads external so if something does happen we can change the code immediately and not have to worry about pushing an update. Also, Admob lets you request money transfers for anything over $10, so we are going to request lots of transfers even if it costs us some of the earnings. Hopefully that will keep us from being like the guy that had $4,000 in his Admob account when it was frozen.
Those are my thoughts right now. If anyone in the community has better ideas on how to do ads until Ansca ads them, please share so the community can benefit.
*Ansca if you read this, ads are on the top of our wishlist now that in app purchases have been addressed. On a side note, iAd implementation would be nice, but we have another game with iAds in it and the fulfillment rate is currently terribly low, so I would love for Ansca to pursue AdMob, Mobclix or some cross platform ad solution with a higher fulfillment rate. [import]uid: 9840 topic_id: 5030 reply_id: 16704[/import]