you didn’t complete the sentence
the risk is the danger of becoming number 1 and losing out on a lot of money to be made
of course there is one positive …he won’t have to pay a lot of taxes lol [import]uid: 8561 topic_id: 5030 reply_id: 16723[/import]
If your free app goes #1 and you don’t have a way to monetize that, you’re not losing any money. You’re just not making any, and there’s a big difference between the two.
While there are ways he could make money from Bubble Ball, Robert hasn’t done anything wrong.
Jay [import]uid: 9440 topic_id: 5030 reply_id: 16738[/import]
Hehe Mike, thanks. And I agree with you about required features, I posted about them in my other thread.
Jay has also a good point, and his point is exactly why I did not want to continue the discussion about monetization in this thread. The point here is that Robert did a great job, and we must remember that not everybody is in it just for the money, but also to have fun. And again, all the free advertising he is getting out of this WILL help him getting some results more easily.
Finally, I have seen players complaining about free games because they included ads. Yes, this irritates me a bit (like people using ad blockers on their favorite websites) - but you can never, never know exactly what ingredients make people download a game 2 million times. All it takes to generate a cascade effect is often one post in the right forum, or a review in the right website. And who knows, that one poster or reviewer might have not felt the urge to repost about the game if he noticed it was running ads. [import]uid: 13836 topic_id: 5030 reply_id: 16740[/import]
Ah great! I’ll try to find the post. I was so excited about using ansca since development is so easy and fast but after thinking about how I need to use ad supported free versions I couldn’t take the chance of using the unofficial admob solution. Then I see what happened with Bubble Ball and that’s exactly what I was afraid of. If he’s just having fun and doesn’t really care that he’s not making really good money from ads and just wants to have fun that’s great!
Ok I see what you guys are saying that there’s a big difference between losing money and not making money. Lets say he starts with $10000 and then loses the money gambling or something. Ok then you can say he lost the money and is now at $0. Now lets say he starts out at $0 and could have made $10000 but didn’t. He didn’t lose any money but he’s still now at $0 so is there really a difference? [import]uid: 8561 topic_id: 5030 reply_id: 16750[/import]
Good lord dude… Your inspiring me! Way to go… My son and I have been playing it all day. Great game! [import]uid: 7197 topic_id: 5030 reply_id: 16752[/import]
Quite frankly its not important at all whether or not Robert monetizes this particular app or not. Of course it would be good. Which 14 year old doesn’t have a long list of needs and wants but lets face it. The experience he has gained and the inevitable boost to his self-confidence is priceless. This just might be the launch of his long & very very successful career in software. Kudos once again. Well done! [import]uid: 11904 topic_id: 5030 reply_id: 16767[/import]
Or he could be so pissed off that he can’t be capitalizing on this very rare feat because he couldn’t put ads in and just giving up entirely lol…
Like playing the lottery and finally hitting the big one for milliions and losing the ticket… [import]uid: 8561 topic_id: 5030 reply_id: 16775[/import]
@mike950 and all, lets all remember we are speculating about the future of a 14 year old with a beautiful life ahead. Lets all think happy thoughts and provide constructive speculation. All is good and Robert will have massive success if he keeps it up. Many of his peers are sadly doing things that will end up getting themselves in trouble. He on the other hand is busy developing #1 ranking games. Money is not everything. Go Robert go.! [import]uid: 11904 topic_id: 5030 reply_id: 16776[/import]
No that’s true you’re right! I’m actually hoping you are right and it’s not affecting him. Although I’m not so sure that’s true for his parents lol…
But hopefully it’s something ansca can see how important it now is to put in this functionality …that’s really the main reason I’m keeping this going…I always thought this was the most important feature to have and doesn’t everyone now see that this is the case?
Also …why does there have to be some agreement with admob anyway? Can’t anyone just include admob into their apps? It would be an agreement with each individual app developer wouldn’t it? [import]uid: 8561 topic_id: 5030 reply_id: 16777[/import]
that’s really the main reason I’m keeping this going
That’s fine and I tend to agree with your point, but go do it in a thread for discussing admob. This thread is to celebrate how awesome Bubble Ball is, and your negativity is just a downer. [import]uid: 12108 topic_id: 5030 reply_id: 16784[/import]
Sorry I just can’t help thinking how much money he’s losing (ok not making) …it’s just awful [import]uid: 8561 topic_id: 5030 reply_id: 16785[/import]
What are you? 15 & bitter? Just move on please. [import]uid: 11904 topic_id: 5030 reply_id: 16786[/import]
I would like to encourage everyone in the Corona community to take the time to rate the game and leave some words of encouragement on the app store. I know when we launched our last game it was like pulling teeth to get ratings and reviews. The community around Corona is starting to thrive let’s continue to help it grow by supporting fellow members. [import]uid: 9840 topic_id: 5030 reply_id: 16796[/import]
but i was insulted and told i have to leave…that’s not nice [import]uid: 8561 topic_id: 5030 reply_id: 16798[/import]
Apologies for making you feel like that. I hope you extend the same courtesy to Robert. Peace!
PS. I said lets move on with the debate. I didn’t ask you to leave. Who am I? I’m not the boss around here… [import]uid: 11904 topic_id: 5030 reply_id: 16801[/import]
ah ok great i’ll stay thanks!
well how about the idea that not putting in ads is actually a good move because then more people would download it then after it becomes #1 then you put in ads?
Also another point to discuss is why can’t Ansca just give the ability for developers to put in admob?
Why does there have to be Red Tape involved? [import]uid: 8561 topic_id: 5030 reply_id: 16802[/import]
I have a better idea. Let’s read the game’s comments and post awesome ones, like this one from “your bestest friend”:
“The person who made this must be crazy smart!!! I wish I could be friends with this guy!!” [import]uid: 12108 topic_id: 5030 reply_id: 16804[/import]
Why would that help? It’s already #1 lol…
but that is a great comment! [import]uid: 8561 topic_id: 5030 reply_id: 16805[/import]
Hey Robert…
Great Job!!! Congratulations on the HUGE success.
Don’t listen to most of this gibberish :). Your app is just fine.
I recommend that you begin work on a sequel called Bubble Ball Deluxe. Build about 60 levels in it ranging from super easy to hard. Add maybe 2 more unique controls to the puzzle and then release that for $0.99. In the meantime…add about 5 levels a month to your free version.
Then when your deluxe version is ready…implement an advertisement page and link to the deluxe version in your free app that invites some of your 2M users to “check it out”.
If all goes well…you will have your future college tuition earned by summer break.
With 2M+ users…this could easily equate to at least $100K in a pay version that offered lots of puzzles. Find a buddy at school to do some cool art (like backgrounds and buttons) for you and you’re set!
Good luck with the game. Hope it stays cool for you on the appstore! [import]uid: 9492 topic_id: 5030 reply_id: 16809[/import]
Now that’s what I’m talking about!!! Great post & suggestions! [import]uid: 11904 topic_id: 5030 reply_id: 16810[/import]