BUG, 772 : problem with joint and/or transition during collision

Hi,

Updated to build 772

Working on a game. Object1 jumps to land on a moving platform. On collision with platform a “weld” joint is created and object1 moves with the platform.

In build 772, after collision with the platform, a “weld” joint is created correctly, BUT object1 does not move with the platform, instead it stays fixed around about the point of collision, whilst the platform continues to move.

I have checked this with build 704a, 620, and 591 with no problem.

I dont know if this also occurs when creating other types of joints, as I haven’t tried.

Regards
[import]uid: 10542 topic_id: 23817 reply_id: 323817[/import]

Hi Swiftelf, could you please file a bug report with a test case we can run?

Thanks,
Peach :slight_smile: [import]uid: 52491 topic_id: 23817 reply_id: 96034[/import]