Bug in Map:getTileSetFromGID(gid) ?

In order to make the tile-objects work, I had to change the Map:getTileSetFromGID(gid) function in tile-map.lua to:

[lua]— Gets a Tile image from a GID.
@param gid The gid to use.
@return The tileset at the gid location.
function Map:getTileSetFromGID(gid)
– why are all the gids still strings instead of numbers???
gid = gid and tonumber(gid)

local tileSets = self.tileSets

if(gid and type(gid)==“number” and #tileSets > 0 and gid >= tonumber(tileSets[1].firstgid))then
for i=2, #tileSets, 1 do
if(tonumber(tileSets[i].firstgid) > gid)then
return tileSets[i-1]
end
end
return tileSets[#self.tileSets] – leap of faith that it’s in the last tileset
else
return nil –
end
end[/lua]

It took me a while to figure this out, which is why it’s rewritten … and I’m not even sure if this is correct…but at least my tile-object show up on the screen now…

What spooked me was that the gid and firstgid are all strings still and not numbers (?) - I understand that they are xml-strings coming in, but I thought they were transformed into number along the way.

-FS.
[import]uid: 8093 topic_id: 6795 reply_id: 306795[/import]

Thanks for that, will have a look into it and also why some values aren’t being converted into strings. You like making me work don’t you :wink: [import]uid: 5833 topic_id: 6795 reply_id: 23762[/import]

The fix is in (thanks again) and I am also now converting the strings to numbers at the lime-property level so all *should* be sorted now for 2.8 [import]uid: 5833 topic_id: 6795 reply_id: 23779[/import]