Bug in physics.addBody

Hi,
if I write:

physics.addBody( Pallone, "static", { density=20, friction=0.5, bounce=0.6, radius=39 } )  

the radius properties do not work. Same for “dynamic” or “kinematic”.
Else if you write

physics.addBody( Pallone, { density=20, friction=0.5, bounce=0.6, radius=39 } ) Pallone.bodyType = "static"

Radius properties work properly

Thanks
MB
[import]uid: 7518 topic_id: 1902 reply_id: 301902[/import]

Good catch, thanks!

I’ve logged it as internal bug #906. [import]uid: 3007 topic_id: 1902 reply_id: 5612[/import]