Took us forever to find the source of our app freeze at launch…
We had a lua file named GMgameover.lua and in another build file we require(“GMgameOver.lua”). Note the difference of the capital “O”.
It appears the Corona simulator accepts a file name no matter the case of a string character in the statement where the XCode simulator and a device will crash at launch apparently due to a looping cycle of the main.
The Corona simulator should also crash out if the naming convention does not match exactly. There is no terminal output of this error to warn of a naming problem in a require call. It was torture for us to identify the source of the build crash…as the simulator apparently was working fine. [import]uid: 9492 topic_id: 5367 reply_id: 305367[/import]