Hi all,
I’m running into this slightly annoying bug that happens while changing scenes. I’m using the “crossfade” effect, and all of the scene changes (well, almost all of them) are triggered by a button press. The problem is, if you tap too quickly, aka before the crossfade has completed, the app gets stuck between those scenes.
The next scene will still load, you just can’t see it. I thought maybe this was because in the actual gameplay scene, I have a runtime event listener (for touch), so I made sure to remove that event listener before each scene change. But, there is also a case where this problem occurs, and that even listener doesn’t even exist yet.
Is there some way to completely ignore touches during scene changes?
Thanks!
Logan [import]uid: 44896 topic_id: 17685 reply_id: 317685[/import]